The rules

Ten things that are always true in PerilDash. How much, exactly, is for you to find out.

  1. Ten rounds, one risk each. Three rivals face the same risk with their own dice. The richest company at the end wins; below zero you are bust, and the match ends there.
  2. The dice are fixed before you decide. Whether a risk pays or claims is settled by the roll, not by your choice. Your choice only decides how much of it is yours.
  3. What you see is an estimate. The claim chance on the card is a hint, not the truth. The maximum claim per policy is stated; how big claims usually are is never shown — you learn it by writing the class.
  4. Cheapest quote is filled first. Equal quotes share the book in proportion to what each asked for. What nobody asks for goes unwritten.
  5. Premium is yours to keep. Claims are yours to pay. Both land the moment you write.
  6. Some rounds are simply bad. Every so often claims come in far above the odds — on any risk, for anyone. That is what ends companies.
  7. A line is a share. Careful risks about a quarter of your capital. Bold takes everything you are allowed — however big the risk. Balanced takes as much as reinsurance will cover.
  8. Reinsurance pays claims above your retention. It costs a share of the premium on the share you win, and holds your retention at 5% of capital — a line too big to cover at that price is cut down to the part that is; where even the smallest line is too big, your retention rises instead.
  9. The office costs $100 a round, deal or no deal. Passing and declining are free; a quarter of every premium you write goes on expenses, and the rest is what covers the claims.
  10. The leaderboard ranks your best completed match. Resigning counts at the capital you leave with. The practice match never counts.
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