The rules

Ten things that are always true in PerilDash. How much, exactly, is for you to find out.

  1. Ten rounds, one risk each. Three rivals face the same risk with their own dice. The richest company at the end wins; below zero you are bust, and the match ends there.
  2. The dice are fixed before you decide. Whether a risk pays or claims is settled by the roll, not by your choice. Your choice only decides how much of it is yours.
  3. What you see is an estimate. The claim chance on the card is a hint, not the truth. The maximum claim per policy is stated; how big claims usually are is never shown — you learn it by writing the class.
  4. Cheapest quote is filled first. Equal quotes share the book in proportion to what each asked for. What nobody asks for goes unwritten.
  5. Premium is yours to keep. Claims are yours to pay. Both land the moment you write.
  6. Some rounds are simply bad. Every so often claims come in far above the odds — on any risk, for anyone. That is what ends companies.
  7. A line is a share. LINE risks about a tenth of your capital, FULL LINE a quarter, WHOLE BOOK everything you are allowed — however big the risk.
  8. Reinsurance pays claims above your retention. It costs a share of the premium, is charged even if you are outbid, and is never free.
  9. Declining costs overheads, and they double while you keep declining. Running out of time costs the base fee only.
  10. The leaderboard ranks your best completed match. Resigning counts at the capital you leave with.
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