The rules
Ten things that are always true in PerilDash. How much, exactly, is for you to find out.
- Ten rounds, one risk each. Three rivals face the same risk with their own dice. The richest company at the end wins; below zero you are bust, and the match ends there.
- The dice are fixed before you decide. Whether a risk pays or claims is settled by the roll, not by your choice. Your choice only decides how much of it is yours.
- What you see is an estimate. The claim chance on the card is a hint, not the truth. The maximum claim per policy is stated; how big claims usually are is never shown — you learn it by writing the class.
- Cheapest quote is filled first. Equal quotes share the book in proportion to what each asked for. What nobody asks for goes unwritten.
- Premium is yours to keep. Claims are yours to pay. Both land the moment you write.
- Some rounds are simply bad. Every so often claims come in far above the odds — on any risk, for anyone. That is what ends companies.
- A line is a share. Careful risks about a quarter of your capital. Bold takes everything you are allowed — however big the risk. Balanced takes as much as reinsurance will cover.
- Reinsurance pays claims above your retention. It costs a share of the premium on the share you win, and holds your retention at 5% of capital — a line too big to cover at that price is cut down to the part that is; where even the smallest line is too big, your retention rises instead.
- The office costs $100 a round, deal or no deal. Passing and declining are free; a quarter of every premium you write goes on expenses, and the rest is what covers the claims.
- The leaderboard ranks your best completed match. Resigning counts at the capital you leave with. The practice match never counts.